Comment by mh-
Agreed, this is an instant turn-off for me when I realize this in e.g. an RTS game. Red Alert or C&C come to mind on higher difficulty, can't remember which.
Agreed, this is an instant turn-off for me when I realize this in e.g. an RTS game. Red Alert or C&C come to mind on higher difficulty, can't remember which.
Civilization uses a similar technique, and it’s the reason I’ve been thinking about the potential here.
The AI on higher difficulty starts a few centuries more technologically advanced than you, and gets multipliers on the starting resources like cities.
It’s not particularly fun to compete against.
IIRC the RA1 skirmish mode AIs always had perfect information and resource multipliers based on difficulty. RA2 did it a little differently with "virtual ore purifiers" added for the high difficulty AIs. I'm sure a similar thing was done for the Tiberian Dawn campaign and the Tiberian Sun multiplayer/skirmish AIs.
OpenRA's bots are a bit more clever, and also don't need to magically see into fog-of-war.