Comment by atombender

Comment by atombender 19 hours ago

3 replies

An interesting aspect of Neuromancer again was how obviously perfunctory and mechanical the plot appears when you're not as absorbed by the mystery of what will happen next. It's easy to see that Case is almost entirely a passive observer, only stepping in with his hacker skills for a brief mission in cyberspace, then not doing anything except follow the gang as they travel to a new location to pick up another McGuffin that the mysterious man with unlimited financial resources needs. It's creaky, but works despite its McGuffin-chasing adventure caper aspect because it's so well written and Case becomes a proxy for the reader, allowing us to observe the plot from a relative outsider's POV, and enjoy all the fantastic sci-fi world building.

But then if you read more Gibson, you will come to realize every single Gibson plot is like that. It's always a mysterious man (always a man!) with apparently unlimited resources who needs to hire someone, usually a ragtag group of specialists, to obtain a McGuffin, usually under false pretenses. Sometimes the group is on the run, but the protagonists invariably end up passive observers in an Easter egg hunt (with the possible exception of Turner in Count Zero) and are generally being manipulated into doing what they do. I think the most egregious example of this is The Peripheral, where the heroine does absolutely nothing; it's a classic witness protection plot where the main character is just a pawn, moved around for safety or as bait, while observing as things happen to her. The sequel, Agency, has an ironic title given that the heroine does even less and appears to have no agency at all.

Once you realize the basic skeleton of a Gibson plot, you come to appreciate how well the world building hides it, but it's clear he ran out of ideas quickly after his first book. The two Neuromancer sequels had a bunch of action but were once again about McGuffins and behind-the-scenes manipulation. The Bridge novels is another McGuffin hunt with lower stakes. The Blue Ant books even more so. With The Peripheral he seemed to be trying at something completely new, but ended up stuck in the same mold, parallel universes being used to uncover the identity of someone pulling McGuffins from behind the scenes once again. A not-terrible but old-fashioned sci-fi idea well executed, but little more than a potboiler. Agency was awful.

Maybe I'm being cynical, but I've come to the conclusion that Neuromancer was Gibson's one good idea, and while his execution — world building and prose and so on — has been top notch throughout, every book has been weaker than the last. I had to look up his post-Bridge books on Wikipedia to even remember what they were really about. There are occasional glimmers (the Burning Chrome collection is fantastic), and none of his books are not enjoyable on some level. But when I look at the wonderful works of contemporaneous authors like Iain Banks, Gibson doesn't measure up. Banks is an apt comparison, I think, because like Gibson his books are also immensely plot-driven and McGuffin-based, and often lean on similar themes, but with very different results.

I do love Gibson's dense, beautiful prose, and will read anything he writes just for the pleasure of it, so there's still that.

gerikson 17 hours ago

I think this is a fair analysis, but for me the pleasure of reading Gibson has basically always been the use of language and jargon. Yes, Virtual Light is a stupid caper story but both Chevette and Berry are great characters, hard-luck protagonists trying to make it in a crapsack world. Berry's background is especially deftly told in a few telling vignettes.

That's why the Bigend books are such disappointments to me. Instead of outsiders looking in, or trying to strike it big, we have bougie insiders getting VC money. And Agency is a travesty.

  • atombender 15 hours ago

    Agreed. I find the books enjoyable because of the language and world-building, and Gibson can write good action set pieces and decently fleshed-out characters.

    However, in retrospect, I can't rate most of them very highly because they don't work well as stories. I struggle to remember anything from the Blue Ant books except the mildly irritating forays into location-based art, which seemed dated even then. (Gibson frequently injects art into his books. I think his use of Joseph Cornell boxes in Count Zero was fun, and it serves a real plot point, as the boxes are a trap meant to ensnare a particular art buyer. But the use of objects or people as bait or pawns is a ridiculously overused gimmick in his books, to the point where I wonder if it's lack of creativity or actually something pathological...)

    Come to think of it, Gibson's career shares some similarities with that of J. G. Ballard. Started out with sci-fi, amazing prose stylist, gradually moved more mainstream, but struggled to escape a certain plot mold (many variations on the idea of wealthy people seeking outlets for their base instincts). I think that like Gibson, Ballard is always super readable, but his best stuff is his earlier works.

gavmor 17 hours ago

As a creative writer, "plot" and "story" have always eluded me. There's something mechanical—pushing, pulling—I just can't seem to construct, but I know when it's missing in books.