adastra22 a day ago

No it compiles indirectly through wgpu, which means it doesn’t have access to any Metal extensions not exposed by the wgpu interface.

  • syl20bnr 19 hours ago

    I am the coder of the MSL dialect for the CubeCL CPP compiler. Since 0.5 release it directly compiles to MSL and support simdgroup matrix functions for instance. It does use wgpu for the runtime but without naga as we added msl pass through to wgpu just for this.

    • adastra22 16 hours ago

      You should update the README.

      • syl20bnr 13 hours ago

        You are right we just released Burn and updated its readme, we were not thinking that CubeCL would be the one that could be featured. ^_^

  • grovesNL 18 hours ago

    wgpu has some options to access backend-specific types and shader passthrough (i.e., you provide your own shader for a backend directly).

    Generally wgpu is open to supporting any Metal extensions you need. There's usually an analogous extension in one of the other backends (e.g., Vulkan, DX12) anyway.