syl20bnr 20 hours ago

I am the coder of the MSL dialect for the CubeCL CPP compiler. Since 0.5 release it directly compiles to MSL and support simdgroup matrix functions for instance. It does use wgpu for the runtime but without naga as we added msl pass through to wgpu just for this.

  • adastra22 17 hours ago

    You should update the README.

    • syl20bnr 14 hours ago

      You are right we just released Burn and updated its readme, we were not thinking that CubeCL would be the one that could be featured. ^_^

grovesNL 20 hours ago

wgpu has some options to access backend-specific types and shader passthrough (i.e., you provide your own shader for a backend directly).

Generally wgpu is open to supporting any Metal extensions you need. There's usually an analogous extension in one of the other backends (e.g., Vulkan, DX12) anyway.