Comment by wavemode
> no automatic memory management solution is ready for realtime graphics
Unreal Engine and Unity don't exist then?
> no automatic memory management solution is ready for realtime graphics
Unreal Engine and Unity don't exist then?
Unity games have plenty of GC related stutter issues and working around the Unity GC to prevent those issues is basically its own field of engineering.
As for UE, I wonder if they would go down the same route today, or whether they just can't rip out their GC because it would mean a complete rewrite of the engine.
Games don't need lifetime management at object granularity.