Comment by Havoc
Comment by Havoc 3 days ago
The point about art being hard for programmers hits home. I hit the same thing when dabbling with game programmer (at a much less skilled level than OP). Difficult to stay motivated when the early drafts look like crap and you’re coding against stickman art.
I’m guessing these days there are placeholder art libraries available?
> Difficult to stay motivated when the early drafts look like crap and you’re coding against stickman art.
I think learning to see past this and be able to evaluate "Is this fun?" regardless of it looking like shit is a skill to learn like any other.
A great way to train this is to start playing random games people publish on low-stake platforms like Itch.io. Most of them lack in the art department, but even some of those have really addicting gameplay hooks, or otherwise novel gameplay elements you can notice shines through the awful art.
Hopefully after a while you'll be able to discern more between "Is this not fun because it doesn't look fun, or because it doesn't feel fun?"