Comment by TeMPOraL
Comment by TeMPOraL 4 days ago
Two reasons:
1) "LLM DM" isn't merely mean substituting for human DM in a D&D session. The same capability can be used as a component in a video game, to breathe life into the game world, have it interactively react and evolve along with the player.
EDIT: Take a game like Rimworld, that relies on a scripted RNG dubbed a "storyteller", to decide what random events to hit you with and how hard. It's fun early on, but if you're into role-playing, you'll quickly realize there's no evolving story behind it, just stateless RNG. An LLM DM is exactly what could add that story, make overcoming challenges feel meaningful and allow for player decisions to actually impact the world deeply.
2) There are people like me, who would love to participate in an RPG session, but for various reasons never got invited to those when at school, and now, due to demands of parenthood, can't exactly make time to coordinate with the few people around who are still playing.
There are more, but those are the two that are apparent to me.
> An LLM DM is exactly what could add that story, make overcoming challenges feel meaningful and allow for player decisions to actually impact the world deeply.
No it's not. I don't think you're going to find an LLM with a large enough context window to have a meaningfully involving story spanning multiple sessions.
An LLM isn't going to craft a story element tailored to a character, or more importantly, an individual player. It's not going to understand Sam couldn't make last week's session. An LLM also doesn't really understand the game rules and isn't going to be able to adjudicate house rules based on fun factor.
LLMs can be great tools for gaming but I think their value as a game master is limited. They'll be no better a game master than a MadLibs book.