Comment by giantrobot
Comment by giantrobot 3 months ago
> An LLM DM is exactly what could add that story, make overcoming challenges feel meaningful and allow for player decisions to actually impact the world deeply.
No it's not. I don't think you're going to find an LLM with a large enough context window to have a meaningfully involving story spanning multiple sessions.
An LLM isn't going to craft a story element tailored to a character, or more importantly, an individual player. It's not going to understand Sam couldn't make last week's session. An LLM also doesn't really understand the game rules and isn't going to be able to adjudicate house rules based on fun factor.
LLMs can be great tools for gaming but I think their value as a game master is limited. They'll be no better a game master than a MadLibs book.
> I don't think you're going to find an LLM with a large enough context window to have a meaningfully involving story spanning multiple sessions.
First, you don't need much of any context window because you can finetune the LLM. Don't mistake specific engineering choices and tradeoffs and deployment convenience for intrinsic limitations of the technology.
Second, LLMs like Gemini now have context windows of millions of tokens, corresponding to millions of words. Seems like enough for 'multiple sessions'.
> An LLM isn't going to craft a story element tailored to a character, or more importantly, an individual player. It's not going to understand Sam couldn't make last week's session. An LLM also doesn't really understand the game rules and isn't going to be able to adjudicate house rules based on fun factor.
An LLM can do all of that, and you definitely do not know that they can't.
> They'll be no better a game master than a MadLibs book.
They've been better than a Madlibs book since AI Dungeon 1 which was like 6 years ago.