Comment by mardifoufs

Comment by mardifoufs 5 hours ago

7 replies

What's wrong with d3d12? It works perfectly fine for what it does. In my experience it causes a lot less issues than Vulkan. And it's not really due to windows not supporting Vulkan correctly, since my experience with Vulkan has mostly been on Linux.

I don't dislike Vulkan either, it's just that I don't see the point of replacing something that works pretty well.

bobajeff 5 hours ago

Adopting Vulkan doesn't mean removing Direct X 12. Just like adopting spirv doesn't mean removing hlsl. No one said anything about getting rid of anything.

  • Narishma 4 hours ago

    SPIR-V is not an alternative to HLSL. It's an intermediary format that you compile HLSL (or GLSL) to.

shmerl 5 hours ago

Reinvention of the wheel and tax on supporting "yet another thing" for developers who need to deal with it.

Same reason standards have some value.

  • izacus 4 hours ago

    It's Vulkan that was reinventing the DX12 wheel wasn't it though?

    • shmerl 2 hours ago

      In this case Vulkan is the only option. DX12 is a non starter since it was never intended to be universally available.

    • ekianjo 3 hours ago

      DX12 is proprietary. Vulkan is not.

    • HideousKojima 4 hours ago

      Vulkan is based on Mantle, which predates the release of DX12 by about 2 years.