Comment by jsheard
Comment by jsheard 2 months ago
It runs deeper than that, during the development of WebGPU it came to light that Apple was vetoing the use of any Khronos IP whatsoever, due to a private legal dispute between them. That led to WebGPU having to re-invent the wheel with a brand new shader language because Apples lawyers wouldn't sign off on using GLSL or SPIR-V under any circumstances.
The actual details of the dispute never came out, so we don't know if it has been resolved or not.
Apple, refusing to use open standards, and instead demanding everyone else do things their way? Say it’s not so!