jsheard a year ago

The bizarre thing is that Apple did used to cooperate with Khronos, they were involved with OpenGL and even donated the initial version of the OpenCL spec to them. Something dramatic happened behind the scenes at some point.

  • ferbivore a year ago

    My absurd pet theory is that this was related to their 2017-2020 dispute with Imagination. Apple started (allegedly) violating Imagination's IP in 2017. They were, at the very least, threatened with a lawsuit, and the threats were compelling enough that they've been paying up since 2020. It could be Apple pulled out of the Khronos IP pool to prepare a lawsuit, or to have better chances of dodging one.

  • pjmlp a year ago

    Most likely related to how Khronos managed OpenCL after getting hold of it.

    • talldayo a year ago

      Please, tell us all about how Khronos hurt Apple with free software that Apple had every opportunity to influence. Point to the boo-boo that justifies making things worse for everyone.

      • pjmlp a year ago

        My dear Apple has zero influence on Windows, Linux and Android.

        Where are those great OpenCL implementations from Intel, AMD and Google?

      • google234123 a year ago

        I can imagine a scenario: Apple donates openCL, then later suggests some changes for the next version. Khronos delays or pushes back and now openCL is stuck from Apple's perspective and they can't do anything about it.

    • binary132 a year ago

      I really want them to get it together with OpenCL 3 and especially Vulkan interop but I’m not really holding out hope for it.

      • pjmlp a year ago

        OpenCL 3 is OpenCL 1, no one cares, Intel has made extensions on too for DPC++, AMD is pushing Romc or whatever else they think of.

        Still not showing that they care.

        • talldayo a year ago

          I don't know why anyone would try to care when Apple announced they were pivoting away from OpenCL half a decade ago. The value prop of a cross-platform GPGPU API died the moment that Apple gave up, and OpenGL's treatment reflects what happens once Apple abandons an open standard.