jsheard 7 hours ago

Step 1: Microsoft has a proprietary alternative to an open standard, people complain.

Step 2: Microsoft begins adopting the open standard, people complain.

  • majorchord 7 hours ago
    • jsheard 7 hours ago

      I know that's what they're referring to. If you're concerned about Microsoft gaining undue influence over Vulkan/SPIR-V then rest assured they already effectively controlled the desktop graphics landscape, however they define DirectX becomes the template for hardware vendors to follow, and Vulkan then has to follow their lead.

      The pattern is especially obvious with big new features like raytracing, which was added to DirectX first and then some time later added to Vulkan with an API which almost exactly mirrors how DirectX abstracts it. There are even Vulkan extensions which exist specifically to make emulating DirectX semantics easier.

      • chucke1992 7 hours ago

        That's understandable. Control over standards has the immense value. Just like look at Nvidia's CUDA.

    • plorkyeran 6 hours ago

      Yes, obviously. It is an incredibly tiresome comment which is brought up every single time that Microsoft adopts any sort of open standard and it's never done with any particular insight into if this is one of the times that it'll be relevant.

      • saurik 5 minutes ago

        Has it ever not ended up being relevant? Like, I would agree that it is kind of redundant--and thereby maybe doesn't need to be said--but if there are people who actually think "maybe this time will be different", arguably the comment should be pinned to the top of the thread as a reminder?