mdaniel 3 days ago

Option 1: remember to press Win+spacebar before launching game

Option 2: launch game, navigate to settings, write down on a sheet of paper what the current keybindings are (since one I press "." for "e" it's going to either whine or blank out whatever "." was mapped to when I started), repeat that exercise about 25 times per game, times the 15 games I have in rotation right now, feel that was a great use of my "downtime"

Option 2 has the added bonus of making it 50/50 whether the game help text knows I remapped, and thus says "press . to open door" or whether it continues to say "press e to open door" and I have to guess whether it means "their e" or "my e"

  • card_zero 3 days ago

    The way games ought to do keymapping is to just allow conflicts. If you map two functions to the same key, that key should do both things, until the player sorts it out. The keymapper can put a warning sign up, "conflicts with foobar", but it shouldn't remove the key from foobar, and it shouldn't say "I can't allow you to do that", either.