Comment by card_zero

Comment by card_zero 3 days ago

0 replies

The way games ought to do keymapping is to just allow conflicts. If you map two functions to the same key, that key should do both things, until the player sorts it out. The keymapper can put a warning sign up, "conflicts with foobar", but it shouldn't remove the key from foobar, and it shouldn't say "I can't allow you to do that", either.