Shooter game but real money is on the line. Would you play?

1 point by MikeyLi 3 hours ago

1 comment

Everybody puts in the same amount of money to enter the game, e.g. $1.

Third person shooter game (similar to Fortnite and Shell Shockers), but probably minimal features to keep the game less complicated and easy to learn. Keep the game environment decently small to there is intense action. map design will try to avoid camping spots and hiding spots.

If I kill a player i get all of their money. Open server ffa. maybe $1, $5, $10 servers. Have a protective shield for players

Cash out by standing still for 3 seconds

You get slight stat boosts (health and damage buffs) the more money you collect to incentivise big jackpots to still play and not cash out because of advantage.

And then the house takes a small fee of people's winning to keep servers running and getting more people to play

Probably uses cryptocurrency to play with

Would you play?

also considerations I need help with: - how do I deal with lag in such a high stake game - how to prevent cheats and bugs - Legal stuff

serf an hour ago

you'd never be able to secure it, imo.

shooters are tricky.

not only do you need to produce an authoritative server model and incur all of the overhead costs of running that (if popular:untenable), you need to convince the playerbase that not only is the ASM trustworthy as far as decision making goes, it's not rigged purposely.

Since you'll be needing an ASM you'll be needing regional interconnects of some sort to provide a decent latency, or multiple ASM nodes around the world all together , all putting real work into the gameplay sim since client offloading will be impossible for most gameplay determination.

and with real money on the table the coders that spend their time exploiting free shooters for fun will turn and run towards your project.

...and I say all of this without touching on the actual money-handling part of this. The whole ensemble is tricky as hell.

I suggest trying to develop a regular old multiplayer shooter first to learn the foot-guns ahead of time. Easier without money on the line.

godspeed, but I wouldn't be able to sleep at night with a project like that running.