Comment by serf

Comment by serf 3 hours ago

0 replies

you'd never be able to secure it, imo.

shooters are tricky.

not only do you need to produce an authoritative server model and incur all of the overhead costs of running that (if popular:untenable), you need to convince the playerbase that not only is the ASM trustworthy as far as decision making goes, it's not rigged purposely.

Since you'll be needing an ASM you'll be needing regional interconnects of some sort to provide a decent latency, or multiple ASM nodes around the world all together , all putting real work into the gameplay sim since client offloading will be impossible for most gameplay determination.

and with real money on the table the coders that spend their time exploiting free shooters for fun will turn and run towards your project.

...and I say all of this without touching on the actual money-handling part of this. The whole ensemble is tricky as hell.

I suggest trying to develop a regular old multiplayer shooter first to learn the foot-guns ahead of time. Easier without money on the line.

godspeed, but I wouldn't be able to sleep at night with a project like that running.