Comment by mikeocool
"visually by capturing Xcode Previews" is probably the thing that will make this worthwhile, also if it's able to interact with the simulator that would be killer.
Beyond that, I'd just keep using Claude Code in the terminal.
"visually by capturing Xcode Previews" is probably the thing that will make this worthwhile, also if it's able to interact with the simulator that would be killer.
Beyond that, I'd just keep using Claude Code in the terminal.
> You still need XcodeBuildMCP for that.
Or Axiom (https://charleswiltgen.github.io/Axiom/), which should now work great from within Xcode since Apple's using Claude Code SDK.
"Developers get the full power of Claude Code directly in Xcode—including subagents, background tasks, and plugins—all without leaving the IDE." — https://www.anthropic.com/news/apple-xcode-claude-agent-sdk
It doesn't interact with sim. You still need XcodeBuildMCP for that. Hopefully future releases implement this functionality.