Comment by YurgenJurgensen

Comment by YurgenJurgensen 2 days ago

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Roguelites are the worst thing to happen to video games since microtransactions. It’s an extremely attractive option to the cash-strapped indie dev, as it promises infinite ‘content’ for little development effort, but what it’s really done is turned every game into a combination of cookie clicker and a slot machine.

The fact that you think arcade games have “no interesting progression” shows just how toxic the roguelike design pattern is. The progression in arcade games is you getting better at the game. If a game needs a “progress system” to communicate a sense of accomplishment to the player, that’s because the gameplay is shallow.