Comment by physicsguy Comment by physicsguy 2 days ago 1 reply Copy Link View on Hacker News How does it compare to Maya these days?
Copy Link Joel_Mckay 2 days ago Collapse Comment - Blender still needs about 130 hours of course projects to become useful, but is a lot better in >5 due to better color handling and geometry nodes.Maya is frozen in time, and that is not necessarily a bad thing...Great video on getting 3D render preview speeds up:https://www.youtube.com/watch?v=a0GW8Na5CIEGeometry nodes tutorials:https://www.youtube.com/@TheDucky3D/videosBlender still needs plugins to be functional for content:https://tinynocky.gumroad.com/l/tinyeyehttps://sanctus.gumroad.com/l/SLibraryhttps://flipfluids.gumroad.com/l/flipfluidshttps://artell.gumroad.com/l/auto-rig-prohttps://bartoszstyperek.gumroad.com/l/ahwvlihttps://polyhaven.com/plugins/blenderhttps://extensions.blender.org/add-ons/mpfb/Recommended training (Some artists like it, and some don't ymmv):1. (A) Complete Blender Creator: Learn 3D Modelling for Beginnershttps://www.udemy.com/course/blendertutorial/* Basics of low-poly design in blender2. (B+) Blender Animation & Rigging: Bring Your Creations To Lifehttps://www.udemy.com/course/blender-animation-rigging/* Some more practice rigging* Export to game engine teaser3. (B) The Ultimate Blender 3D Sculpting Coursehttps://www.udemy.com/course/blender-3d-sculpting-course/* Sculpting, Retopology, and VDM brushes* a few outdated examples, and annoying instruction style* basic anatomy* covers several workflows* Instructor is inexperienced4. (A+) The Ultimate Blender 3D Simulations, Physics & Particleshttps://www.udemy.com/course/blender-simulations-physics-par...* Shader/Texture basics* Geometry node basics* Boid sprites* Hair and physics simulation* Camera FX, and post-render filters* Focused on Blender v4.3* Instructions on how to export your assets to Unity 3D and Unreal game engines Reply View | 0 replies
Blender still needs about 130 hours of course projects to become useful, but is a lot better in >5 due to better color handling and geometry nodes.
Maya is frozen in time, and that is not necessarily a bad thing...
Great video on getting 3D render preview speeds up:
https://www.youtube.com/watch?v=a0GW8Na5CIE
Geometry nodes tutorials:
https://www.youtube.com/@TheDucky3D/videos
Blender still needs plugins to be functional for content:
https://tinynocky.gumroad.com/l/tinyeye
https://sanctus.gumroad.com/l/SLibrary
https://flipfluids.gumroad.com/l/flipfluids
https://artell.gumroad.com/l/auto-rig-pro
https://bartoszstyperek.gumroad.com/l/ahwvli
https://polyhaven.com/plugins/blender
https://extensions.blender.org/add-ons/mpfb/
Recommended training (Some artists like it, and some don't ymmv):
1. (A) Complete Blender Creator: Learn 3D Modelling for Beginners
https://www.udemy.com/course/blendertutorial/
* Basics of low-poly design in blender
2. (B+) Blender Animation & Rigging: Bring Your Creations To Life
https://www.udemy.com/course/blender-animation-rigging/
* Some more practice rigging
* Export to game engine teaser
3. (B) The Ultimate Blender 3D Sculpting Course
https://www.udemy.com/course/blender-3d-sculpting-course/
* Sculpting, Retopology, and VDM brushes
* a few outdated examples, and annoying instruction style
* basic anatomy
* covers several workflows
* Instructor is inexperienced
4. (A+) The Ultimate Blender 3D Simulations, Physics & Particles
https://www.udemy.com/course/blender-simulations-physics-par...
* Shader/Texture basics
* Geometry node basics
* Boid sprites
* Hair and physics simulation
* Camera FX, and post-render filters
* Focused on Blender v4.3
* Instructions on how to export your assets to Unity 3D and Unreal game engines