Comment by pwdisswordfishs
Comment by pwdisswordfishs 3 days ago
> The PlayStation 2’s library is easily among the best of any console ever released, and even if you were to narrow down the list of games to the very best, you’d be left with dozens (more like hundreds) of incredible titles. But the PS2 hardware is getting a bit long in the tooth
Besides the library, the PS2 is the most successful video game console of all time in terms of number of units shipped, and it stayed on the market for over ten years, featured a DVD drive, and at one point was positioned by Sony not just as an entertainment appliance but as a personal computer, including their own official PS2 Linux distribution.
In a more perfect world, this would have:
(a) happened with a hypothetical hardware platform released after the PS2 but before the PS3, with specs lying in between the two: a smidge better than the former, but not quite as exotic as the latter (with its Cell CPU or the weird form factor; whereas the PS2's physical profile in comparison was perfect, whether in the original form or the Slim version), which could have:
(b) resulted in a sort of standardization in the industry like what happened to the IBM PC and its market of clones, with other vendors continuing to manufacture semi-compatible units even if/when Sony discontinued it themselves, periodically revving the platform (doubling the amount of memory here, providing a way to tap into higher clock speeds there) all while maintaining backwards compatibility such that you would be able to go out today and buy a brand new, $30 bargain-bin, commodity "PS2 clone" that can do basic computing tasks on it (in other words, not including the ability to run a modern Web browser or Electron apps), can play physical media, and supports all the original games and any other new games that explicitly target(ed) the same platform, or you could pay Steam Machine 2026 prices for the latest-gen "PS2" that retains native support for the original titles of the very first platform revision but unlocks also the ability to play those for every intermediate rev, too.
> (a) happened with a hypothetical hardware platform released after the PS2 but before the PS3, with specs lying in between the two
I would argue strongly that the weak hardware is why the PS2, and other old consoles, were so good, and that by improving the hardware you cannot replicate what they accomplished (which is why, indeed, newer consoles have never managed to be as iconic as older consoles). You can make an equally strong case that the Super Famicom is the best console of all time, with dozens of 10/10 games that stand the test of time. I think the limitations of the hardware played a pivotal role in both, as they demanded good stylistic decisions to create aesthetically appealing games with limited resources, and demanded a significant level of work into curating and optimizing the game design, because every aspect of the game consumed limited resources and therefore bad ideas had to be culled, leaving a well-polished remainder of the best ideas in a sort of Darwinian sense.
> (b) resulted in a sort of standardization in the industry like what happened to the IBM PC and its market of clones, with other vendors continuing to manufacture semi-compatible units
Unlike the PC market, the comprehensive list of "other vendors" is two entries long. Is it a more perfect world if Nintendo manufactures knockoff Playstations instead of its variety of unique consoles? I don't think so.