Comment by crazygringo
Comment by crazygringo 4 days ago
> then the final result is raster-scaled with some sinc/Lanczos algorithm back down to the physical resolution. This shows up as ringing artifacts, which are very obvious with high-contrast, thin regions like text.
I don't think this is true. I use non-integer scaling on my Mac since I like the UX to be just a little bit bigger, and have never observed any kind of ringing or any specific artifacts at all around text, nor have I ever heard this as a complaint before. I assume it's just bilinear or bicubic unless you have evidence otherwise? The only complaint people tend to make is ever-so-slight additional blurriness, which barely matters at Retina resolution.
Indeed, these artifacts sound like they're coming from Display Stream Compression [1] rather than scaling. I've had Macs occasionally use DSC when it wasn't necessary; power-cycling the display and/or changing the port it's plugged into usually fixed it. If it's consistently happening, though, it's probably because the display, the cable, the port, and/or the GPU can't handle the resolution and refresh rate at full bandwidth.
[1]: https://en.wikipedia.org/wiki/Display_Stream_Compression