Comment by wk_end

Comment by wk_end 4 days ago

9 replies

The thing is, the 3DS was a success mostly despite the 3D, rather than because of it. No one was excited about it or all that impressed - remember that initially the 3DS was such a flop at launch that Nintendo needed to pull a Hail Mary, cutting the price and launching the Ambassador Program. Or consider how successful the 2DS was.

The 3D on it is a very neat trick, but it's mostly a distraction and there's something "uncanny valley"-like and unpleasant about it. I almost always play with the 3D slider off; it's easy for me to see why Nintendo gave up on it.

MBCook 4 days ago

The second revision with the better “head tracking” screen (I don’t remember how it worked) was much better than the launch model.

But mostly, you’d just turn 3D off. It was a gimmick, cut the resolution in half, and doubled processing requirements.

It just worked way better as a 2D screen. As you said, 2DS was good.

They should have just made the DS2, not gone for 3D. But such was the time.

  • cubefox 4 days ago

    > The second revision with the better “head tracking” screen (I don’t remember how it worked) was much better than the launch model.

    It worked with a sheet of lenticular lenses on top of the screen, which separated the odd and even pixel columns for the left and the right eye. The sheet could also be moved a tiny amount by a motor, to change the "center" of the separated light, depending on whether the head was tracked more to the left or more to the right.

    > But mostly, you’d just turn 3D off. It was a gimmick, cut the resolution in half, and doubled processing requirements.

    Well, it did cut the resolution in half, but this meant the GPU cost stayed the same. They could instead double the horizontal resolution of the screen to keep the same effective resolution, in which case the GPU performance cost would indeed double. But as I said, in future systems this performance cost could likely be reduced with a form of frame generation by a machine learning model.

cubefox 4 days ago

> remember that initially the 3DS was such a flop at launch that Nintendo needed to pull a Hail Mary

I agree people weren't very excited about it, but the lack of interest affected the PS Vita (direct competitor without stereoscopic 3D) even worse.

I'm pretty sure the fact that 3DS/PSVita were much less successful than DS/PSP was caused by the rise of smartphones and app stores, which led to a flood of highly successful cheap mobile games that didn't require buying a separate handheld console.

DSMan195276 4 days ago

I would add, I've always felt the addition of the 3D screen also held it back because the touch screen became relegated to always being secondary (so that the main display of the game could be 3D). Many games that were sequels to touch-focused DS games did this, they had you touching the bottom screen to interact with something on the top screen and made those games feel a lot worse to me.

pxc 4 days ago

> The 3D on it is a very neat trick, but it's mostly a distraction and there's something "uncanny valley"-like and unpleasant about it.

I recently picked up a used New 3DS XL to give this a try for the first time, and I actually really like it. With the eye tracking, it's pretty good imo. Did you also try the later iterations of the hardware?

  • wk_end 4 days ago

    Yeah, I've got a New 3DS and never actually tried the 1st gen model.

    It might be a very individual thing, since everyone's vision can be quite different; if you enjoy it more power to you.

    • pxc 3 days ago

      It could also be the novelty to me, to be honest. We'll see if I'm still using it in a few months. :)

coryrc 4 days ago

IIRC they required all games to work without 3D (because some people couldn't see it? or it gave them motion sickness?), so it could never be a core mechanic and thus doomed to be a "neat trick".

  • cubefox 4 days ago

    Color is also a neat trick. Or 60 FPS. Or HDR. Or...