Comment by Aurornis
> And there was something else: most early startups need to pivot, changing direction as they learn more about what the market wants and what is technically possible. By lowering the costs of pivoting, it was much easier to explore the possibilities without being locked in or even explore multiple startups at once: you just tell the AI what you want.
In my experience so far, AI prototyping has been a powerful force for breaking analysis paralysis.
In the last 10 years of my career, the slow execution speed at different companies wasn't due to slow code writing. It was due to management excesses trying to drive consensus and de-risk ideas before the developers were even allowed to write the code. Let's circle back and drive consensus in a weekly meeting with the stakeholders to get alignment on the KPIs for the design doc that goes through the approval and sign off process first.
Developers would then read the ream and realize that perfection was expected from their output, too, so development processes grew to be long and careful to avoid accidents. I landed on a couple teams where even small changes required meetings to discuss it, multiple rounds of review, and a lot of grandstanding before we were allowed to proceed.
Then AI comes along and makes it cheap to prototype something. If it breaks or it's the wrong thing, nobody feels like they're in trouble because we all agree it was a prototype and the AI wrote it. We can cycle through prototypes faster because it's happening outside of this messy human reputation-review-grandstanding loop that has become the norm.
Instead of months of meetings, we can have an LLM generate a UI and a backend with fake data and say "This is what I want to build, and this is what it will do". It's a hundred times more efficient than trying to describe it to a dozen people in 1-hour timeslots in between all of their other meetings for 12 weeks in a row.
The dark side of this same coin is when teams try to rely on the AI to write the real code, too, and then blame the AI when something goes wrong. You have to draw a very clear line between AI-driven prototyping and developer-driven code that developers must own. I think this article misses the mark on that by framing everything as a decision to DIY or delegate to AI. The real AI-assisted successes I see have developers driving with AI as an assistant on the side, not the other way around. I could see how an MBA class could come to believe that AI is going to do the jobs instead of developers, though, as it's easy to look at these rapid LLM prototypes and think that production ready code is just a few prompts away.
> The dark side of this same coin is when teams try to rely on the AI to write the real code, too, and then blame the AI when something goes wrong. You have to draw a very clear line between AI-driven prototyping and developer-driven code that developers must own. I think this article misses the mark on that by framing everything as a decision to DIY or delegate to AI. The real AI-assisted successes I see have developers driving with AI as an assistant on the side, not the other way around. I could see how an MBA class could come to believe that AI is going to do the jobs instead of developers, though, as it's easy to look at these rapid LLM prototypes and think that production ready code is just a few prompts away.
This is what's missing in most teams. There's a bright line between throwaway almost fully vibe-coded, cursorily architected features on a product and designing a scalable production-ready product and building it. I don't need a mental model of how to build a prototype, I absolutely need one for something I'm putting in production that is expected to scale, and where failures are acceptable but failure modes need to be known.
Almost everyone misses this in going the whole AI hog, or in going the no-AI hog.
Once I build a good mental model of how my service should work and design it properly, all the scaffolding is much easier to outsource, and that's a speed up but I still own the code because I know what everything does and my changes to the product are well thought out. For throw-away prototypes its 5x this output because the hard part of actually thinking the problem through doesn't really matter its just about getting everyone to agree on one direction of output.