Comment by hyperrail

Comment by hyperrail 2 days ago

4 replies

Wrong. There was full app compat of WP7 apps in WP8 and Win10 Mobile, and for WP8 apps in W10M. The only full backward app compat break was from WM6.5/WP6.5 to WP7.

I'll give you the benefit of the doubt and assume you're thinking of the lack of device OS upgrades: from WP6.5 to WP7, from WP7 to WP8, and from older WP8 devices to W10M. So no forward compat, but absolutely yes to backward compat.

sirwhinesalot a day ago

That's not what they mean. As a developer, the API you used to develop your app was now deprecated with no migration path. That meant your app was deprecated, with no migration path.

For an app platform already a distant third place and struggling to attract developers, pissing off the few devs you do have TWICE was not a smart move.

  • hyperrail a day ago

    Even then, that happened at most twice as you say, not three times as the other poster said.

    And I disagree with your implicit claim that the WP7 & WP8 Silverlight -> Win10 UWP transition had no migration path. There was >= 90% source code similarity, bolstered if you had already adopted the Win8.1/WP8.1 "universal" project templates. And Microsoft provided tooling to ease the transition. Sometimes it was literally just s/Microsoft.Phone/Windows.UI/g.

    Games were a different matter, I'll admit. XNA as an app platform had no direct replacement that was binary compatible with Win10 desktop, but even then, not only was DirectX already available from WP8.0, but Microsoft invested in MonoGame as an XNA replacement precisely because they knew the end of XNA would hit hard. (In fact it was the Windows Phone division that had essentially kept XNA on life support in its final years so that WP7 games would not break.)

  • vjvjvjvjghv a day ago

    "the API you used to develop your app was now deprecated with no migration path."

    Seems that's the standard now for .NET desktop dev. Every 2 or 3 years MS crank out a new XAML based framework that's not compatible with the previous and never gets completed before a new framework comes out.

    • sirwhinesalot 4 hours ago

      Nobody in their right mind should be touching any Microsoft provided API that isn't already well established (like Win32 and Direct3D).

      I'm happy they're at least maintaining (to a limited extent) Windows Forms and WPF and updating their styles to fit with their fancy Fluent design.

      But even that is a pretty sad state of affairs, since Windows Forms should be able to get that info from uxtheme (which Microsoft fumbled) and WPF should be able to get that info from the style distributed with the system-installed .NET framework (which Microsoft fumbled and now only exists for backcompat).

      For the company with the best track record for backwards compatibility (with Windows), they sure suck at developing and evolving the same API for long.