Comment by CGamesPlay
Comment by CGamesPlay a day ago
I spun one up, started a server on port 8080, ran `sprite url`, it gave me a URL, that URL just has `{ "error": "unauthorized" }`. How am I supposed to access it?
Comment by CGamesPlay a day ago
I spun one up, started a server on port 8080, ran `sprite url`, it gave me a URL, that URL just has `{ "error": "unauthorized" }`. How am I supposed to access it?
Do we handle our own certs or do you have a proxy in front of the sprites that can do auto ssl stuff?
Oh, thanks, that works. ([edit] rewrote this whole post) I guess I need to install my own tunneling into the VM to do web development on it, but that's not so bad. The lack of regional support is crippling, because whatever region you put me in is ~200ms from me and the typing lag is terrible.
I'd love to adopt this for all my development (which I currently do using rented cloud instances, so I'm pretty comfortable with the remote development paradigm). I'm especially excited about the snapshot/clone pattern, and have (this past week) been researching solutions for exactly this problem.
Hope you launch multiple regions for this ASAP. Will be watching.
sprite url update --auth public
It requires your api token by default.