Comment by gethly

Comment by gethly 6 hours ago

1 reply

After few years of work, I have launched https://gethly.com this year, so I will keep on working on it. It is a platform for content creators to sell their digital content or build paid membership communities. In essence it is a paywall. Main idea was to give creators a single place for selling digital content, so no need to put their e-books or music on other platforms, or to use third party chat and forum servers to run their community. They can sell access via membership or make one-time sales of digital content or access to hosted content, receive donations, etc... best part is that no one else is able to offer a minimum sale price of 1 cent, as no payment processors are involved. So no fees and minimum are imposed. Which incentivises users to make purchases.

Albeit it is more about maintenance than adding some new features right now. I implemented almost all I wanted already. The only thing I would like to work on is support for live video streaming, as that involves video ingress, video encoding and video distribution. It is a solid piece of work to take a swing at. But it makes no financial sense at this time as video is the most expensive thing to tackle on the web. Hopefully next year I'll get more exposition with time and more customers to make it financially viable.

As for other projects, I was thinking about making yet another reverse proxy, with a twist(which I won't reveal). That could make it something people would be willing to pay a few bucks for over the open sourced ones. I am not fully on board with it, as the time investment here will likely be at least half a year, so I am still just toying with the idea and whether to go ahead.

And lastly, I am kinda thinking about making a game. My first. I am doing research and found out Go can totally handle it, which surprised me as I am a Gopher and really LOVE working with Go. Most games today are "made" in C#, which is also a language with GC and Go beats it in every aspect in performance. Plust next year, Go will have the new Greentea GC as default, so it will be even more performant. Knowing this made me excited about the idea of making a game without the need to learn a completely new language, ecosystem and rewire my brain to think differently(memory management and whatnot). I tried some things with Raylib already and that got me REALLY excited about the possibilities. I am not sure about the game just yet. So far I know I want it to be heavy storytelling game, not combat or strategy, as I am a good writer. Right now I am enticed either by victorian era setting or middle ages and the main purpose is to take the player on an adventure.

mrsmrtss 6 hours ago

>Most games today are "made" in C#, which is also a language with GC and Go beats it in every aspect in performance.

That is just nonsense. Go may beat C# in memory consumption, but even that is a close call if you use AOT. C# is arguably the fastest GC based language there is: https://benchmarksgame-team.pages.debian.net/benchmarksgame/... This was already so before .NET10, which brought many more optimizations: https://devblogs.microsoft.com/dotnet/performance-improvemen...