Comment by vunderba

Comment by vunderba 20 hours ago

2 replies

Piece Together is an animated puzzle game that I built with a fairly heavy reliance on agentic coding, especially for scaffolding. I did have to jump in and tweak some things manually (the piece-matching algorithm, responsive design, etc.), but overall I'd wager that LLMs handled about 80% of the work.

I've never seen anything like it since the original days of the game "The Island of Dr. Brain" released in the early 90s.

https://mordenstar.com/projects/piece-together

lucid-dev 18 hours ago

Love this. May a recommend some kind of "disperse pieces to edge" feature/button, (or perhaps automatic behavior, flag-to-enable or not), so that when you zoom-out a bit, you can automatically "disperse" all the pieces to the edge or at least "equally space them" in the available space, etc.

I.e. the problem is a lot of time spent on moving the pieces off-of each other. While this is more pleasent in real-life tactile space, not as much fun when using the computer to have to click-and-drag all the pieces around (of course, sorting them etc, is up to the user, but just some kind of initial "see all the pieces in the space without them overlapping each other to the greatest extent possible depending on the total space avaliable given the current zoom settings" ...

  • vunderba 16 hours ago

    That's a good idea! I honestly futzed way too long trying to make this playable on smaller screens with that in mind.

    The Shuffle button actually tries to spread the pieces out to cover the current zoom level, but it can still result in some of them being obscured. I'll look into implementing a more even distribution.