HellsMaddy 12 hours ago

Global-by-default scoping was one of Lua's largest mistakes. I wish they'd fix it, but of course it would break backwards compat.

  • drcxd 6 hours ago

    Strictly speaking, Lua is not global by default. All free names, that is, all names unqualified with `local`, is actually indexed from a table `_ENV`, which is set to `_G`, the global environment. So, all free names are effectively global by default, but you can change this behavior by put this line at the top of your file `local _G = _G; _ENV = {};`. This way, all free names are indexed from this new table, and all access to the global names must explicitly be accessed through `_G`, which is a local variable now. However, I have never seen such practice. Maybe it is just too complicated to accept that all free names are global variables and you have to explicitly make it local.

    • Fwirt 4 hours ago

      Thanks to Lua’s great metaprogramming facilities, and the fact that _G is just a table, another workaround is to add a metamethod to _G that throws an error if you try to declare a global. That way you can still declare globals using rawset if you really want them, but it prevents you from declaring them accidentally in a function body.

[removed] 16 hours ago
[deleted]
rhelz 13 hours ago

Why did you find this interesting?

  • kevin_thibedeau 10 hours ago

    It indicates paving the path for local scoping in a future release where Lua 5 code is upgraded with global declarations to keep it working.

  • embedding-shape 13 hours ago

    For me it's interesting because global variable declarations haven't been needed before, so why now? Also, I'm not sure `global` was reserved before, but now it seems to be.