Comment by mayo369
Maybe same for anthropic, they can simply write agent using Rust/Go. Instead they decide to buy and develop a JavaScript runtime.
Maybe same for anthropic, they can simply write agent using Rust/Go. Instead they decide to buy and develop a JavaScript runtime.
These are completely different. Agents (aside from the model inference) are not CPU bound. You gain much more by having a wider user base than whatever marginal CPU cycles you would gain in Rust/Go.
Video games are of course a different story.