Comment by jasongill

Comment by jasongill 12 hours ago

11 replies

This is a cool technical feat, but I am almost sure that id attempted this and realized that it just was not ever going to sound very good. The PC speaker sound effects are bad enough (which is to say "as good as they can be, but still bad") and sound "cheap", and adding beep-speaker music on top of that would just result in a noisy mess - as evidenced by the video.

The beep-speaker music in Commander Keen was good and fit the theme of the game - but to keep the environment of Doom and the dark and moody feel and not be limited to the dulcet tones of a tiny piezo buzzer was a design decision, not being lazy.

Note that they could have supported Disney Sound Source / Covax Speech Thing style audio (they did in Wolf3D and Keen) but skipped that as well, likely for the same reason - it would have sounded like murky hollow garbage.

You can email John Romero and ask him, he responds to emails - my guess is that he will say "yeah we considered it, it sounded bad, we abandoned the idea" not that they were lazy. If you read about the run up to Doom's release, and the amount of crunch time they were putting in, they were anything but lazy!

Ekaros 4 hours ago

I think the video really shows that something is "aesthetically"(or audio equivalent) lost. Lot is fine and even good. But there is lack of certain guttural feel that game has.

minki_the_avali 12 hours ago

Honestly, the design aspect really wasn't something I had considered, It definitively does make a lot of sense. Still sad though that it didn't officially happen. So far, all the arguments I had seen against it where purely about the performance, which in my testing isn't really a big factor for this.

  • jasongill 11 hours ago

    Doom is playable (albeit by reducing the viewport to a postage stamp) on a 386; I'd be curious how your patch works on the 386 considering how much worse the graphics performance is on it

    • jvolkman 5 hours ago

      In the Doom-era game Rise of the Triad, if you shrink the viewport all the way down to postage stamp size, it displays "Buy a 486!" underneath.

      • jasongill 18 minutes ago

        ROTT uses the Wolf3D engine and was somewhat of a collaboration (if you could call it that) between id and Apogee!

      • burnt-resistor 2 hours ago

        ROTT is in my childhood's "badass games hall of fame" along with Quarantine (aka Death Throttle aka Hard Rock Cab), Abuse, and Stratosphere. Honorable mention: Microsoft Flight Simulator: Aircraft & Scenery Designer (MFSASD) for the ability to make an almost flyable U-2 from the jet plane.

        dipstick gunfinity burnme

    • burnt-resistor 2 hours ago

      DOOM was playable on the 486SLC2 with a modestly smaller viewport despite having just a 16-bit bus. It was the one donated IBM box in my high school's computer lab that could play it because Model 25 and 30 286's sure couldn't.

    • [removed] 6 hours ago
      [deleted]
justsomehnguy 9 hours ago

> The PC speaker sound effects are bad enough (which is to say "as good as they can be, but still bad") and sound "cheap"

They are lifted as is from Shadow Knights.

> which is to say "as good as they can be, but still bad"

They could be done better or even way better, it's just that wasn't an important target in any way. Especially considering the performance target of 486DX+ whicih wasn't not a cheap machine in any way in 1993.

https://www.mobygames.com/game/1952/shadow-knights/

  • jasongill 10 minutes ago

    The PC speaker sounds used by Doom aren't so much lifted from Shadow Knights as they are shared between a lot of the early id Software games - the sounds in Doom were also used in Keen, Wolf3D, Shadow Knights, etc. A lot of their early Softbank games used all the same sound palette because they had to crank out new games so quickly

AnotherGoodName 10 hours ago

Honestly everyone that’s actually heard pc speaker audio done well is shocked at the unexpectedly high quality of it. Star Control 2 being a shining example. Don’t judge it by the poor examples, judge pc audio by the great ones. Its surprisingly good.