Comment by dboon

Comment by dboon 18 hours ago

6 replies

Ink (and modern alternatives) probably are the best TUI toolkit. If you want to write a UI that's genuinely good, you need e.g. HTML, or some way to express divs and flex box. There isn't really another way to build professional grade UIs; I love immediate mode UI for games, but the breadth of features handled by the browser UI ecosystem is astonishing. It is a genuinely hard problem.

And if you're expressing hierarchical UI, the best way to do it is HTML and CSS. It has the richest ecosystem, and it is one of the most mature technologies in existence. JS / TS are the native languages for those tools. Everything is informed by this.

Of course, there are other options. You could jam HTML and CSS into (as you mention) Rust, or C, or whatever. But then the ecosystem is extremely lacking, and you're reinventing the wheel. You could use something simpler, like QML or handrolled. But then you lose the aforementioned breadth of features and compatibilities with all the browser code ever written.

TypeScript is genuinely, for my money, the best option. The big problem is that the terminal backends aren't mature (as you said, scrollback, etc). But, given time and money, that'll get sorted out. It's much easier to fix the terminal stuff than to rewrite all of the browser.

morshu9001 13 hours ago

I like JS for this use case, and React on web, but really not fond of the Ink usage. Idk if it's Ink itself or the way it gets used, but somehow people are making CLIs that lag and waste terminal space now.

frumplestlatz 18 hours ago

The idea that you need or want HTML or CSS to write a TUI is missing the entire point of what made TUIs great in the first place. They were great precisely because they were clean, fast, simple, focused -- and didn’t require an entire web stack to draw colored boxes.

  • hiAndrewQuinn 18 hours ago

    I'm not so sure about that. I've written some nontrivial TUIs in my time, the largest one being [1], and as the project got more complicated I did find myself often thinking "It sure would be nice if I could somehow just write this stuff with CSS instead of tiny state machines and control codes for coloration". There's no reason these languages couldn't compile down to a TUI as lean as hand-coloring everything yourself.

    [1]: https://taskusanakirja.com/

    • frumplestlatz 18 hours ago

      I'm certainly not advocating for a return to C + ncurses, but there's a wide ocean of options between that and HTML+CSS+JS in the terminal.

      • dboon 17 hours ago

        Yes, for simple projects, absolutely. But when you're shipping something as widely adopted as CC, I disagree. At the end of the day, you're making a UI. It happens to be rendered via the terminal. You still need accessibility, consistent layouts, easy integration with your backend services, inputs, forms, and so on. If you don't need that stuff, there are lots of other, simpler options. But if you do, your other options begin to resemble a half baked, bug filled reimplementation of the web. So just use the web.