Comment by dboon
Ink (and modern alternatives) probably are the best TUI toolkit. If you want to write a UI that's genuinely good, you need e.g. HTML, or some way to express divs and flex box. There isn't really another way to build professional grade UIs; I love immediate mode UI for games, but the breadth of features handled by the browser UI ecosystem is astonishing. It is a genuinely hard problem.
And if you're expressing hierarchical UI, the best way to do it is HTML and CSS. It has the richest ecosystem, and it is one of the most mature technologies in existence. JS / TS are the native languages for those tools. Everything is informed by this.
Of course, there are other options. You could jam HTML and CSS into (as you mention) Rust, or C, or whatever. But then the ecosystem is extremely lacking, and you're reinventing the wheel. You could use something simpler, like QML or handrolled. But then you lose the aforementioned breadth of features and compatibilities with all the browser code ever written.
TypeScript is genuinely, for my money, the best option. The big problem is that the terminal backends aren't mature (as you said, scrollback, etc). But, given time and money, that'll get sorted out. It's much easier to fix the terminal stuff than to rewrite all of the browser.
I like JS for this use case, and React on web, but really not fond of the Ink usage. Idk if it's Ink itself or the way it gets used, but somehow people are making CLIs that lag and waste terminal space now.