Comment by stavros
Comment by stavros a day ago
This is interesting, but falls just short of explaining what's going on. Why does UDP work for ICMP? What does the final packet look like, and how is ICMP different from UDP? None of that is explained, it's just "do you want ICMP? Just use UDP" and that's it.
It would have been OK if it were posted as a short reference to something common people might wonder about, but I don't know how often people try to reimplement rootless ping.
The BSD socket API has 3 parameters when creating a socket with socket(), the family (e.g. inet) the kind (datagram in this case) and the protocol (often 0, but IPPROTO_ICMP in this case).
Because when the protocol is 0 it means a UDP socket Rust has called its API for creating any(?) datagram sockets UdpSocket, partly resulting in this confusion.
The kernel patch introducing the API also explains it was partly based on the UDP code, due to obviously sharing a lot of properties with it. https://lwn.net/Articles/420800/