Comment by ssl-3

Comment by ssl-3 2 days ago

9 replies

Sure, they'll move around in the prop wash.

But that's fine, isn't it? If they're intended to detect fixed objects, then noticing that one or more of them have ceased to be blown around in that way may be a good way to detect unanticipated contact with a fixed object: When the signal becomes less noisy, then maybe something is in the way.

And the whiskers don't have to be all floppy like a wet noodle. I myself am thinking that something rigid or semi-rigid might be good. Perhaps something akin to armature wire, or thin spring steel. Maybe even literal bamboo chopsticks.

They can also be constrained so that they don't get sent into the props.

My little brain thinks that the drone-end of the whiskers can be attached to potentiometers, with light return springs to bring them back towards center, like the mechanism used by an analog stick on a PS3 controller.

ianferrel a day ago

Rigid whiskers have other sets of problems. Below someone mentioned that rigid whiskers will break when they contact objects. If the whisker is as rigid as the drone itself, it plausibly breaks the same cables that the drone breaks. You also have the problem that in the event of drone failure, you now have a spike-covered drone falling out of the sky. What kind of damage does a bamboo chopstick or thin piece of steel do when it hits someone or something at ground level at drone-falling velocity with the mass of a drone behind it?

It's quite possible that these problems are solvable and can be engineered around, that there's a whisker-based solution, but I don't see it. It's certainly not an obviously workable solution.

thaumasiotes 2 days ago

> And the whiskers don't have to be all floppy like a wet noodle. I myself am thinking that something rigid or semi-rigid might be good.

I don't think you're right about this. The concept of the whiskers is to notice when you've collided with something. Real whiskers aren't rigid because colliding with something when you're rigid means snapping. (Ever stub your toe?)

Think of the rigidity of the whiskers as being traded off against your maximum movement speed.

  • ssl-3 2 days ago

    I don't think you read my entire comment, or perhaps you're very unfamiliar with the operation of a PS3's analog control.

    (The whisker can be both rigid and also flexibly-attached. These are not mutually-exclusive constructs.)

    • thaumasiotes a day ago

      Here, suppose you've got a rigid sensor attached to your hand by a string of yarn.

      You walk in one direction, then turn around and start walking in a different direction, but as you turn the sensor slams into something.

      Does it fail to take damage because the yarn is flexible?

      • ssl-3 a day ago

        Huh?

        Suppose I've got an assembly with a chopstick attached to a gimbal with some minor centering springs and sensors (potentiometers) inside. The chopstick has many degrees of free angular movement provided by this gimbal and overall assembly.

        I gently bounce ("slam"?) that chopstick off of a thing, and this results in the feedback loop that provides positioning control to provide immediate instruction to back off in the opposite direction of the apparent impact.

        Does the chopstick take damage? Does the gimbal take damage? Does the greater assembly take damage?

        Why, or why not?

        (I feel like we're speaking two different languages here. Have you ever looked at how a PS3 analog stick works, or have you not? It's not new tech. It wasn't even new when it was new, and it's very nearly 20 years old now in PS3 form.)