weatherlite a day ago

I'm impressed by this. You know in the beginning I was like hey why doesn't this look like counterstrike ? yeah I had the exepectation this things can one shot an industry leading computer game. Of course that's not yet possible. But still, this is pretty damn impressive for me.

  • Ragnarork a day ago

    In a way, they really condensed perfectly a lot of what's silly currently around AI.

    > Codex, Opus, Gemini try to build Counter Strike

    Even though the prompt mentions Counter Strike, it actually asks to build the basics of a generic FPS, and with a few iterations ends up with some sort of minecraft-looking generic FPS with code that would never make it to prod anywhere sane.

    It's technically impressive. But functionally very dubious (and not at all anything remotely close to Counter-Strike besides "being an FPS").

    Fitting.

    • gafferongames a day ago

      It's not even technically impressive to anybody who has worked on first person shooters. It's literally trash.

Madmallard a day ago

look at the actual code output lol

  • DaiPlusPlus a day ago

    For the benefit of those of us who don’t work in browser-based frontends, how bad could it be?

    • Madmallard a day ago

      i mean it's the most bare-bones implementation without any engineering considerations

      it's not something that would ever work industrially

      people with code-generators they've made could do this just as fast as the AI except their generators could have engineering considerations built-in to them as well so it'd be even better

      • mexicocitinluez a day ago

        > people with code-generators they've made could do this just as fast as the AI except their generators could have engineering considerations built-in to them as well so it'd be even better

        Code generators? Can you be more specific?

        • DaiPlusPlus 19 hours ago

          I think they're referring to the project scaffolding features that's built-in to framework tooling thesedays (e.g. `ng generate ng <schema>` or `dotnet scaffold`).

          There's also the practice of using good ol' fashioned code-generation tools like T4 or Moustache/Liquid templates to generate program entity classes and data-access methods from a DB schema, for example. Furthermore, now there's pretty nifty compile-time code-generation in C# - while languages like F# support built-time type-generation.

          ...and these are all good tools IMO; but really aren't comparable to an LLM, imo.