Comment by jsheard

Comment by jsheard 2 days ago

2 replies

> The reason it's necessary is because players want to be able to play with/against other players around the world. Matchmaking requires some form of anti-cheat. Running your own server as admin can't give you the degree of competitive global ranking that players enjoy today.

Case in point, Counter Strike is a rare example of a popular game which supports both the "modern" matchmaking paradigm and the classic community server paradigm... and for better or worse the playerbase overwhelmingly prefers matchmaking.

hamdingers 2 days ago

> and the playerbase overwhelmingly prefers matchmaking

The server browser is buried under a couple layers of obtuse menus (and, at present, is completely broken on my SteamOS machine) while matchmaking is obvious and straightforward. You cannot come to any reasonable conclusions about player preference given the way the UI drives players towards matchmaking and away from servers. If they were presented on equal footing you might have a point.

Consider also TF2. It launched as a server-based game, and in the years after matchmaking was added Valve went through many UX iterations designed to drive traffic to it before it was more popular.

kartoffelsaft a day ago

Counter Strike makes matchmaking far more prominent than community servers, so I don't think this is that good of an example. For a game like Team Fortress 2 where the options are presented more equally, It seems the players are closer to a 50/50 split. The reality is that most people follow the light patterns that get them in a game, which most modern multiplayer games make that matchmaking.