pjmlp a day ago

Until Valve starts shipping native SteamOS games, they were and are right.

Games are developed on Windows, using Windows APIs and development tools, and then Valve does the job studios don't see any value in spending development resources on, even though some of them use engines that also target GNU/Linux.

Talking about Linux gaming with Proton is no different than if Windows users would start talking about Windows being their favourite Linux distribution due to WSL 2.0.

iknowstuff 2 days ago

It takes a stable ABI and a single target for apps. Don’t expect music production to ever show up for gnu/linux. Maybe Android

  • amanaplanacanal 2 days ago

    Bitwig is available for Linux, but I don't know what the limitations are.

    • 999900000999 2 days ago

      A lot of VSTS aren't going to work even with tricks like WINE.

      They often have complicated auth systems, etc.

      I don't really want to learn a new DAW.

      • ronsor 2 days ago

        > They often have complicated auth systems, etc.

        The paranoia audio devs have with piracy is insane. Ironically I think the worse your DRM is, the more your product should be pirated :)

        • 999900000999 2 days ago

          It's often 20% DRM and 80% marketing.

          Ohh cool, this plugin is "free". Looks like I have to register for an account and install a bunch of unrelated crap I really don't want.

          The up selling never stops.

          Then again. 30 years ago a lot of these trucks were straight up impossible without spending tens of thousands.

      • officeplant 2 days ago

        A lot of people give high praise to Yabridge, but I myself haven't tried using it for my existing VST library and just found alternative plugins that work with linux.