Comment by sofixa
> caused by the game companies that took away the standard method of playing multiplayer -- players running their own servers
Let's be real, what % people among those who game are interested in running their own game server? I'm definitely one of them, and one of my earliest tech memories was setting up a CS 1.6 game server for a bunch of classmates (and being unable to play myself because the computer had nowhere near enough capacity for both the server and the actual game running at the same time); but it's a minuscule percentage.
This isn't a problem because any given server can support hundreds or thousands of weekly players, so only 0.1% of your playerbase needs to run a server.
We had this, it worked, for years. I'm baffled by all the posters saying it won't, because it did.