Comment by shmerl
Comment by shmerl 2 days ago
Client side anti cheats is a lazy excuse why they don't want to spend on server side anti cheats anyway.
Comment by shmerl 2 days ago
Client side anti cheats is a lazy excuse why they don't want to spend on server side anti cheats anyway.
How does it know what isn't visible? Can it handle glass? Frosted glass? Smoke? What if I can't see the player but I can see their shadow? What if I can't see them because they're behind me but I can hear their footsteps? What if I have 50ms ping and the player is invisible after turning a corner because the server hasn't realized I can see them yet?
To answer all those questions you either have to render the entire game on the server for every player (not possible) or make the checks conservative enough that cheaters still get a significant advantage.
GeforceNow begs to differ.
I know, not the same, but IMHO the future of anticheat. We just need faster fiber networks.
How do you stop a client-side wallhack with server side anti-cheat?