dagmx 3 days ago

About the same as Linux, if you use Crossover. Which is the functional equivalent to Wine/Proton.

  • [removed] 3 days ago
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  • int_19h 2 days ago

    This isn't true for Apple silicon, which is the main reason to use a Mac.

    • dagmx 2 days ago

      Are you just ignoring Rosetta translation? You can totally run x86_64 windows games just fine on Apple silicon.

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stavros 3 days ago

Game selection is terrible on a Mac. I find it mindblowing that my Linux desktop/laptop run all my games, bar none, but a very small percentage runs on my Mac.

  • dghlsakjg 3 days ago

    The exact same underlying software (Wine) that lets you run all of your windows games on Linux using Proton also works on MacOS using Crossover.

    I haven't found anything in my steam library that Crossover (wine with a nice GUI) hasn't handled on my Mac yet. I'm sure a bad game exists, but for most games it is seamless.

    I tend not to have unrealistic expectations like running AAA titles at high framerates on a mid-tier laptop, and tend to go for indy games, but the games I have run work great.

    Native game selection is - in fact - pretty limited, but who cares if it is being run with a compatibility layer if it plays well.

    • MrDrMcCoy 2 days ago

      Interesting. I would imagine the experience would be pretty poor (compared to Linux), and that the state of Direct3D/OpenGL/Vulkan to Metal translation to not be very mature or performant.

      • sunaookami 2 days ago

        It absolutely do runs worse than on Linux, it's not equivalent. Do not bother, especially not with newer games.

egypturnash 3 days ago

meh, there's gotta be a specific Mac port, and there's not much love put into keeping those working when Apple makes breaking changes like "killing 32-bit addressing" or "switching cpu architectures".