Comment by coffeecoders
Comment by coffeecoders 3 days ago
Funny thing: this feels "realistic" because it’s not perfect physics. A perfectly simulated Hooke's law spring actually looks fake and too stiff. But if you let the animation wobble a bit more and slow down the damping, our brain reads it as weight and squishiness.
It’s basically controlled sloppiness.
> this feels "realistic" because it’s not perfect physics. A perfectly simulated Hooke's law spring
Confused. Perfect physics means perfectly simulating reality, not perfectly simulating an unreal idealized formula. Are you saying Hooke's law doesn't feel realistic or are you saying a simulator for a realistic spring doesn't feel realistic?