Comment by lloydatkinson

Comment by lloydatkinson 5 hours ago

3 replies

My first thought was the comment in the thread from the other day about Zork and hooking up an AI image generator to that.

But, it looks like WorldGen has that slightly soulless art style they used for that Meta Zuckverse VR thing they tried for a while.

serf 5 hours ago

>My first thought was the comment in the thread from the other day about Zork and hooking up an AI image generator to that.

I have done this in the early GPT days with 'Tales of Maj'eyal' and to a lesser extent RimWorld.

It works great for games that have huge compendiums of world lore , bestiaries, etc.

  • anthk 5 hours ago

    With a roguelike you would just map tiles to 3D terrain and objects.

anthk 5 hours ago

Instead of Zork, I would try with All Thing Devours, or Spiritwrak. There are libre games since forever and they are designed in Inform6 with all the source code being available, and the compiler and the English library it's free too and it's a really structured language for literal ingames objects mapped to programming (OOP) objects.