Comment by p1necone

Comment by p1necone 15 hours ago

18 replies

The Call of Duty series makes me so sad. I remember when cod 4 came out it felt like a genuinely groundbreaking and innovative thing and I was so pumped to see what IW did next. And then Activision took all of that talent that was genuinely exploring new ground in game development and stuck them in the yearly rerelease of the same damn game mill until everyone got burnt out and left.

retrochameleon 14 hours ago

For the record, Arc Raiders (just released) makes me feel like I'm back playing MW2 in the golden days. Just in the sense of playing an awesome game and riding the wave of popularity with everyone else.

  • p1necone 14 hours ago

    Thanks, I'd heard whispers but hadn't jumped in yet. I will need to check this out.

    (platinum rating on protondb too woohoo)

  • avtar 12 hours ago

    I've been trying to find time here and there to get the tumbleweeds out of my gaming pc just so I can try that game. Reviews and streams for it remind me a bit of the Dark Zone experience when the first Division game came out.

    • muststopmyths an hour ago

      It is a lot like the Division's DZ. Less toxicity out of the gate, but we'll see how that goes as time passes. They should've taken the "rogue" mechanic from that game.

      Arc Raiders is a ton of fun though. Also recommend Helldivers 2 if you just want a PvE shooter. It tends to be buggy as hell but the core game experience is hilariously fun.

    • jmuguy 2 hours ago

      Good news is it can run pretty well even on a potato, they've worked really hard on UE5 for the game.

  • alickz 4 hours ago

    Arc Raiders, and their previous game The Finals, uses AI in some capacity for Voice Acting - though they do still hire VA and make it explicit in their contract offer

    >Some of the voice lines were created using generative artificial intelligence tools, using an original sample of voice lines from voice actors hired specifically with an AI-use contractual clause, similar to the studio's production process in The Finals.

    https://en.wikipedia.org/wiki/ARC_Raiders

    Great game though, I'm really enjoying it too

  • Der_Einzige 12 hours ago

    Unfortunately games playerbases don't stick around long enough anymore for grinding hard enough to be worth it.

    • [removed] 9 hours ago
      [deleted]
asdff 12 hours ago

I thought they were on biyearly swapping with treyarch?

Cod4 in some ways was the beginning of the end for a lot that we took for granted in gaming up to that point. I remember when it released and a couple of us went to my friends house to play it. Boy were we in for a shock when there was no coop multiplayer like halo 3.

  • Der_Einzige 12 hours ago

    If MW didn't have co-op multiplayer on console than that's another example of the Mandela effect.

    • swiftcoder 5 hours ago

      It had split-screen local multiplayer, but you couldn't play online in that configuration

AmbroseBierce 14 hours ago

Not me, the mix of parkour with multiplayer shooting with beautiful highly detailed maps it's something I like a lot, nothing even compares in that regard, I know the game is a shameless skin store but I do appreciate the former, although I also hate how small a lot of maps are, glances at Nuketown

  • p1necone 14 hours ago

    They stole all the parkour stuff from Titanfall, which was made by the original IW founders when they left and founded Respawn ;)

    (I use "stole" in a non derogatory way here - 90% of good game design is cribbing together stuff that worked elsewhere in a slightly new form)

    • iamacyborg 4 hours ago

      > They stole all the parkour stuff from Titanfall

      Which in turn was likely quite inspired by Starsiege: Tribes

    • AmbroseBierce 14 hours ago

      Totally, Titanfall 2 is one of my favorite games ever, but by the time I discovered the multiplayer was pretty much dead, no players and no recent updates.

      • alickz 4 hours ago

        Good single player campaign too, if anyone is interested

  • asdff 12 hours ago

    I hate how parkour infested the fps genre. There's this whole meta now that I don't care about at all yet one has to learn if you don't want to go 3 and 12 and its in most games now.

    • com2kid 12 hours ago

      It has been that way for decades, but prior the parkour stuff was exploiting bugs in game engines and only the top 1% or less of players could even pull off the complex inputs needed.

      Personally, I was in the top 10% of HL2DM players but because I couldn't master the inputs for skating I wasn't able to compete with the truly elite tier players who would zip around the map at breakneck speeds.