Comment by percentcer
Comment by percentcer 16 hours ago
This was the original goal of the Cornell box (https://en.wikipedia.org/wiki/Cornell_box, i.e. carefully measure the radiosity of a simple, real-world scene and then see how closely you can come to simulating it).
For realtime rendering a common thing to do is to benchmark against a known-good offline renderer (e.g. Arnold, Octane)
That's for realistic 3D rendering, a totally different problem from 2D vector graphics.