Comment by phoboslab
Porting my 2014 WebGL game (https://phoboslab.org/xibalba/) to the N64: https://x.com/phoboslab/status/1982883072292069641
Porting my 2014 WebGL game (https://phoboslab.org/xibalba/) to the N64: https://x.com/phoboslab/status/1982883072292069641
The WebGL game was build with my 2D game engine "Impact", which I previously ported to C[1]. The game has a 3d view, but logic still mostly works in 2 dimensions on a flat ground. The N64 version "just" needed a different rendering and sound backend.
How are you doing this? Do you have a blog going over the work or a Github page? Just curious, it's an interesting project.