sodafountan 2 days ago

How are you doing this? Do you have a blog going over the work or a Github page? Just curious, it's an interesting project.

  • phoboslab a day ago

    The WebGL game was build with my 2D game engine "Impact", which I previously ported to C[1]. The game has a 3d view, but logic still mostly works in 2 dimensions on a flat ground. The N64 version "just" needed a different rendering and sound backend.

    [1] https://phoboslab.org/log/2024/08/high_impact