Comment by Marshferm
Games are idiosyncratic, creative, and funded mostly by knowledgeable insiders funding devs with track records. The failure rate is mitigated this way. Plus the revenue doesn’t favor the VC system. First investors aren’t given such extreme advantages, and seed money for proofs isn’t necessary. A demo costs much less than an app. I’m in game dev and VC is the last place I’d seek capital. AI is the last place I’d look for creative help (though AI is involved in the intricacies of baking and texture refinement).
Can you tell me about how you use AI for baking and texture refinement?
I’m a beginner making small 3d webxr experiences, so tooling is a bit scarce outside of blender. Recently started making my own models and doing stuff like ao mapping and lightmapping. Editing texture maps using AI sounds helpful.