The Peach meme: On CRTs, pixels and signal quality (again)
(datagubbe.se)52 points by phaser 4 hours ago
52 points by phaser 4 hours ago
Then it's a bad CRT, or degraded.
I remember this from decades ago, there were big differences even in new ones.
Where the silent ones not necessarily were satisfactory for cats, since their hearing is more sensitive, and perceives higher frequencies.
OTOH some cats really like to sleep atop of them, maybe because of the warmth? Or what the electrostatics do to their fur?
Back in my childhood it was hard for me to go to sleep if the TV was on, no matter how quiet the actual program was.
We still have a large toshiba CRT as our primary tv. I always use composite cables for the old Nintendos but use component cables for hooking up a computer to watch something modern. It also has S video but I've never used it.
An old video game just looks and feels right on a CRT in a way that it doesn't on a modern hd tv, to me at least. That doesn't necessarily mean it looks "better", however you might define it.
It's like listening to a record. Records are lower quality than CDs or other digital options due to limitations of the analog technology, but they can still be a real joy to listen to on an older stereo system. There is a certain warmth, a little bit of crackle or pop, maybe a different dynamic range and other things that make a record sometimes more enjoyable, even though the "quality" is technically far lower. I think sometimes we can get lost in the technical specifications of pixel density or color range or audio bitrate and end up missing out on things that can prove the human experience.
A couple other random things about CRTs: there are so many that are 4:3 or standard aspect ratio instead of the widescreen that dominates today. Watching something 4:3 that fills the whole screen (without the black letterboxing of a widescreen) feels so good and makes me miss the aspect ratio. On the flip side, I also want to find one of the HD CRTs that is widescreen to run some of my more modern devices through.
I don’t know. I grew up on CRTs and have never missed them one bit. I have to disagree with the idea that CRT images were somehow better overall. A high-DPI LCD or OLED screen with decent color range runs circles around any CRT, IMO.
People also forget that most video game CRTs ran at a headache-inducing 60hz, which had an unpleasant strobe effect.
I remember back in the 90s, when I was REALLY young, having a computer in my room that I figure was basically my dad's old hand-me-down computer, with a few basic toy programs like Kid Pix and the like. The CRT was a bit of a mess, and would occasionally 'go yellow' and need to be degaussed and otherwise fiddled with to get the color tone back to normal.
I can definitely appreciate the draw of the old monitors, and I wouldn't mind owning a few myself for when I get the fancy, but it feels like a very 'vinyl' sort of impulse. There are certainly attractive factors, but I think in the pursuit of those people are willing to overlook the inherent flaws. Which isn't necessarily a bad thing, but it's an interesting quirk of psychology.
I think LCD/OLED is definitely an improvement, though I've never been a fan of the 'softness' in comparison to the rigidity of the glass CRT screen. It's always seemed fragile to me.
A good CRT makes a better image than any LCD screen I've ever seen. There are plenty of caveats: an aperture-grille CRT will look better when ambient light is high, but will wear out a lot faster than a shadow-mask. My last CRT monitor could handle 1600x1200@75Hz and the IPS panel I replaced it with was a huge downgrade in image quality.
The IPS panel was cheaper (19" vs 27" diagonal), larger, lighter and widescreen (both were 1200 vertical lines).
Let's not forget the cost for making and transporting a large thick glass tube and the associated electronics and energy required to heat metal and liberate electrons and guide them using magnetism. I too am much happier with LCDs and OLEDs.
> I have to disagree with the idea that CRT images were somehow better overall.
This is about artists working in this medium, and how they had to resort to tricks so that the pixel art looked good on CRTs. Newer technologies expose how flawed the workarounds are.
The most interesting part of the article is the difference between different connection types/signals and the discussion around artistic intent and how the artwork is supposed to be viewed.
Also, with 4K+ high refresh displays we are getting closer and closer to emulate the look of CRTs!
CRTs are mostly empty vacuum and won't take that much space when crushed.
I'd like to see a fantasy console which comes with built-in CRT emulation. Some of the features of CRT displays seem artistically interesting, especially the steeper gamma, soft pixel edges, and lightness-dependent bloom; it would be great to see modern pixel artists explore these old techniques again.
I grew up with CRTs and bought one at a retro game conference to put on my desk for some gaming. I had all but forgotten the deafening noise they make. The sound is hard to describe if you have not heard it. The sound hits different than an arcade with a bunch of noises and music and everything going on, but in my generally quiet office you can hear it from 2 rooms away when it is on. I tend to prefer how the SNES looks on the CRT compared to any modern screen with super sharp pixels, but that is easily (expensively?) fixed with a RetroTINK 4K to get the CRT style filters. The noise is just something to consider I don't see discussed often. My cats had never heard that noise and it freaked them out the first time they heard it.
https://www.retrotink.com/shop/retrotink-4k