Comment by throwaway-0001
Comment by throwaway-0001 12 hours ago
I want to try later when I’m at pc.
https://microlandia.tubatuba.net/simulation_details
Quite interesting details.
I wonder if you simulate at individual level or group? Would be cool at individual level each one making decisions individually and see some emerging behavior.
Also how corruption emerges in gov etc
Also if no job maybe they could try uber/food delivery crappy jobs like that or start their own business.
Maybe also less money less likely to have kids? Would be nice to show how poverty helps or not population growth. If too poor might have no education and would make kids, if average citizen and can’t save money will avoid kids. That’s why at individual level simulation could find these emerging patterns. But probably too expensive computationally ?
> I wonder if you simulate at individual level or group? Would be cool at individual level each one making decisions individually and see some emerging behavior.
If you are referring to the citizens, yes, at individual level. However for traffic I'm using a sampling rate.
> Also if no job maybe they could try uber/food delivery crappy jobs like that or start their own business.
That's an awesome idea, I added it to my backlog :)
> less money less likely to have kids?
This is mega tricky, because it happens very differently across the world. Yes, can be expensive computationally that's why the city is so small (for now) but as I start to distribute the simulation into many cores, players with high core CPU will be able to choose a bigger city size :) I agree that individual level simulation is what makes it interesting and I plan to keep it like that.