Comment by Ameo

Comment by Ameo 14 hours ago

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I'm working on a DSL and browser-based playground for procedural 3D geometry called Geotoy: https://3d.ameo.design/geotoy

It's largely finished and functional, and I'm now focused on polish and adding additional builtin functions to expand its capabilities. I've been integrating different geometry libraries and kernels as well as writing some of my own.

I've been stress-testing it by building out different scenes from movies or little pieces of buildings on Google Maps street view - finding the sharp edges and missing pieces in the tool.

My hope is for Geotoy to be a relatively easy-to-learn tool and I've invested significantly in good docs, tutorials, and other resources. Now my goal is to ensure it's something worth using for other people.