Comment by BolexNOLA

Comment by BolexNOLA 3 days ago

9 replies

> Absolutely - graphical improvements make the game more immersive for me

Exactly. Graphics are not the end all be all for assessing games, but it’s odd how quickly people handwave away graphics in a visual medium.

badsectoracula 3 days ago

> it’s odd how quickly people handwave away graphics in a visual medium.

There is a difference between graphics as in rendering (i.e. the technical side, how something gets rendered) and graphics as in aesthetics (i.e. visual styles, presentation, etc).

The latter is important for games because it can be used to evoke some feel to the player (e.g. cartoony Mario games or dreadful Silent Hill games). The former however is not important by itself, its importance only comes as means to achieve the latter. When people handwave away graphics in games they handwave the misplaced focus on graphics-as-in-tech, not on graphics-as-in-aesthetics.

kbolino 3 days ago

Maximal "realism" is neither the only nor even necessarily the best use of that medium.

  • BolexNOLA 3 days ago

    When did I say anything like that? When did anybody in this thread?

    • kbolino 3 days ago

      I don't know what these words mean to you vs. what they mean to me. But whatever you call the visual quality that Baldur's Gate 3, CyberPunk 2077, and most flagship AAA titles, etc. are chasing after that makes them have "better graphics" and be "more immersive", whatever that is, is not the only way to paint the medium.

      Very successful games are still being made that use sprites, low-res polygons, cel shading, etc. While these techniques still can run into hardware limits, they generally don't benefit from the sort of improvements (and that word is becoming ever more debatable with things like AI frame generation) that make for better looking [whatever that quality is called] games.

      • BolexNOLA 3 days ago

        Wanting them to look good and saying they look way better on a PC does not mean what you described above.