Comment by ThatPlayer
Comment by ThatPlayer 3 days ago
> Enabling raytracing in games tends to suck.
Because enabling raytracing means the game supports non-raytracing too. Which limits the game's design on how they can take advantage of raytracing being realtime.
The only exception to this I've seen The Finals: https://youtu.be/MxkRJ_7sg8Y . Made by ex-Battlefield devs, the dynamic environment from them 2 years ago is on a whole other level even compared to Battlefield 6.
There's also Metro: Exodus, which the developers have re-made to only support RT lighting. DigitalFoundry made a nice video on it: https://www.youtube.com/watch?v=NbpZCSf4_Yk